Before diagnosing the condition of the art object in an age of electronic technology, let me first address the question of the object of art in an age of global commodification. I won't be the last to note that capitalism transcends the technologies through which it operates. So just as today's art world is dominated by marketing, sales, and promotion, so the object of art in the age of electronic technology will continue to be profit; and the values most typically promoted by the art world will continue to be governed by market, rather than aesthetic, formal, philosophical, or ethical, values. Within the art world, as in the corporate board rooms, the focus of discussion has been on how to exploit the emerging electronic media, as if cyberspace were a new wilderness from which to carve your niche -- better get on board, er, on line, first before the prime sites are staked out. For if the object of art is to sell objects, then the new electronic environment presents many problems but also many opportunities. But art, if it could speak, might well object
to these assumptions. (If art could speak we could not understand it
-- that's one way to put it; perhaps it's more accurate to say if art
could speak it would be poetry and poetry's got nothing to sell.) Art
might speak not of its object but its objects; it might testily insist
that one of its roles is to resist commodification, to use its materiality
to push against the total absorption of meaning into the market system,
and that's why it got one of the first e-mail accounts on the net --
to talk about it. But you can't Today's internet -- a decentralized, largely
text-based, linking of individual sites or constellations of users --
will be superseded by what is aptly called the information superhighway.
Just as the old dirt roads and smaller rural routes were abandoned by
the megatraffic on the interstates, so much of the present informal,
non-capital intensive exchanges on the net will become marginal back
channels in a communications system owned and controlled by Time &
Space, Inc., and other giant telecommunication conglomerates, providing
new and continually recirculating versions of USA Today with up-to-the
minute weather and sports information, sound files offering Nirvana:
The Classic Years including __________ One of the hallmarks of formalist art criticism
as well as media theory has been an analysis of the effects of newer
media on already existing media. So we talk about the effect of photography
on painting, or movies on theater; or how movies provided the initial
content Formalist critics have wanted to emphasize how new technologies "free up" older media to explore their intrinsic qualities -- to do what only they can do. But new media also have a corrosive effect, as forces in the older media try to shift their focus to compete for the market and the cultural capital of what they may see as their new competitors. Within the visual arts, many of the most celebrated new trends of the last decade -- from simulationism to multimediamania to the transformation of Artforum -- are symptoms of a fear of the specific and intractable materiality of painting and sculpture; such fear of materiality (and by extension face-to-face interaction) is far greater and long-lasting than the much more often discussed fear of technology -- a fear so often discussed the better to trivialize and repress. __________ What are the conditions of visual art in the
net, or art in computer space? We can expect that most visual art on
the net will be reproductions of previously existing work, along the
line of Bill Gates's plan to display in his home rotating CD-ROM images
of the masterpieces of I want, then, to focus not on how electronic space will actually be used, or how e-space will be exploited, but rather to think about the new media that has been created by technological developments combining computers and telecommunications, and how works of visual art can recognize and explore these new media -- even if such works run the risk of being relegated to the net's backchannels, along with "new mimeo revolution" poetry magazines and psychic readings by electronic Tarot. The most radical characteristic of the internet
as a medium is its interconnectivity. At every point receivers are also
transmitters. It is a medium defined by exchange rather than delivery;
the medium is interactive and dialogic rather than unidirectional or
monologic. At While many cyberspace utopians speak of virtual communities with much excitement, what is particularly interesting about the interconnectivity of computer space is its difference from other types of group formation; for what we are constructing in these spaces might better be called virtual uncommunities. The art world remains a difficult place for community or group formations because the gallery system recognizes value primarily in terms of individual achievement. In contrast to poetry publishing and criticism, in which poets play a substantial and perhaps determining role, individual visual artists are largely restricted to (or restrict themselves to) the role of producers of potentially saleable objects. Competition among artists is more common that broad-based alliance, with the occasional exception of loyalty to a small circle of friends. At the national level, there are local communities
of artists in every region. Various movements and schools -- aesthetic
or political or both -- can also be understood as art communities. Most
recently, the connections of artists within ethnic, gender, or racial
groups have been seen in terms of community. But despite these sites
of community among visual artists, sustained interaction, dialogues
and collaboration remains rare; indeed, these activities are not generally
recognized as values. The internet provides an extraordinary space for
interaction and exchange among artists living in different places and,
perhaps more significantly, encourages collaboration between visual
artists, writers, and computer designers and engineers. In a way remarkably
anticipated by the mail art movements of the seventies and eighties,
the net suggests the possibility of art works created for their exchange
rather than market value -- works that may be altered, augmented, or
otherwise transformed To begin to delineate this and related computer and telecommunications media, let's start with the "small" screen. We might begin to speak of the screen arts to suggest the intersection of video, TV, and computer art that share the same physical support or monitor. More and more computers are now equipped with video quality monitors and the screen arts -- in this broad sense -- will be transmitted via modem, cable and wireless systems as well as plugged in through cassette, CD-ROM, disk, and cartridge. I distinguish among interactive, interconnected, and presentational screen media: Presentational screen media is the broadest category.
On the one hand, it includes the use of the CPU (computer processing
unit) set-up as a means to present work realized in an other medium,
such as the presentation of a videotape or photographs, or read-only
text files. On Interactive computer screen art utilizes the
processing system of the computer and includes significant viewer participation
via keyboard, mouse, or joy stick. While video games are the most elaborate
visual realization of this medium, works of computer art can be created
that Finally -- my third category -- interconnectivity
utilizes the network capability of linked systems such as the internet
and formats such as listserves, bulletin boards, newsgroups, and group-participation
MUDs (multi-user domains) and MOOs and other "real-time" multi-user The most static of the three modes I have just
defined is the presentation screen mode. Presentational screen media
will merge with what is now available via broadcast TV, video cassettes,
or video disk and CD. But certain computer features will provide novel
methods Yet because computer screens are often smaller than TV screens, a class of interactive and presentational screen art can take advantage of the more intimate single-viewer conditions now associated with books and drawings. New technologies for viewing texts may well supplant print as the dominant medium for writing and graphics. Books, I should add, will not be replaced -- and certainly will not become superfluous -- any more than printing replaced handwriting or made it superfluous; these are different media and texts or graphics disseminated through them will have different qualities. Nonetheless, it is useful to consider graphic and verbal works created specifically for the intimate presentational or interactive space of the small screen that use features specific to the CPU environment, including scrolling, lateral movements, dissolves, the physical properties of the different screen types (LCD, gas plasma, active matrix color) -- an extension into the CPU environment of the sort of work associated with Nam June Paik's exploration of the video environment. The status of computer-generated films may help to test my typology. Anything that can be viewed on a small screen monitor can also, and with increasing resolution, be projected on a movie screen. Nonetheless, it is still possible to distinguish, as distinct support media, the small backlit screen of the TV and computer monitor and the large projection-system screen of film. Moreover, the scale, conditions of viewing, and typifying formats make video, film, and TV three different media, just as animation, photography, and computer graphics may be said to be distinct media within film. (Hybridization and cross-viewing remain an active and welcome possibility.) Computer-generated graphics, then, may be classified as presentation computer art modelled on small screens for big screen projection. Note, also, that I have not included in my sketch nonscreen art that uses computers for their operation (for example, robotic installations and environments) -- a category that is likely to far surpass the screen arts in the course of time. __________ But I don't want to talk about computers but
objects, objects obduring in the face of automation: I picture here
a sculpture from Petah Coyne's April, 1994 show at the Jack Shainman
Gallery, which featured candelabra-like works, hung from the ceiling,
and dripping with layers of white wax. For it has never been the object
of art to capture the thing itself, but rather the conditions of thingness:
its thickness, its intractability, its For this reason, I was delighted to see a show
of new sculpture at Exit Art, also in April, that seemed to respond
to my increasing desire for sculpture and painting thick with its material
obsessiveness, work whose response to the cyberworld is not to hop on
board for the ride or Object: to call into question, to disagree, to
wonder at, to puzzle over, to stare at . . . Object: something made
inanimate, lifeless, a thing debased or devalued . . . Whatever darker
Freudian dreams of objects and their relations I may have had while
writing this essay, In Jess's 1991 paste-up Dyslecstasy, we get some glimpse of what hypertext might one day be able to achieve. Collaged from thousands of tiny scraps collected over many years, Jess creates an environment of multiple levels and dizzyingly shifting contexts; and yet in this world made of tiny particulars, it is their relation and mutual inhabitation that overwhelms and confirms. I long for the handmade, the direct application of materials on an uneven, rough, textured surface. I feel ever more the need for the embedded and encrusted images and glossings and tones and contours of forgotten and misplaced lore, as in Susan Bee's painting Masked Ball. I want to contrast the solitary conditions of viewing a work on a computer screen, my posture fixed, my eyes 10 inches from the image, with the physicality of looking at a painting or sculpture in a large room, moving around it, checking it out from multiple views, taking in its tactile surface, its engagement with my thoughts. On the journey of life, lost in cyberspace, where will we find ourselves: not who we are but who we will be, our virtual reality. __________________________________________________________________
organized by Lenore Malen, on "The Art Object in the Age of Electronic Technology", at the New School for Social Research, in New York, on April 16, 1994. I have resisted the tendency to revise this essay in the light of the often oppressively (or possibly exhilaratingly) fast changes in computer technology and the formats for using it. For example, the essay was written before the World Wide Web had become generally available in its current form. The essay is an extension of "Play It Again, Pac-Man" in A Poetics, and relies on some of the concepts developed there. First published in M/E/A/N/I/N/G
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